⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesFishing Pole

Fishing Pole

Fishing Pole

Produces

ItemQty
Fishing Pole1

Ingredients

IngredientQtyType
Plant Fibers5item
Wood10category

Crafting

StationTool Bench
Labor25 calories
Craft time5 min
Experience1 XP
Throughput12 Fishing Pole / hour (base)

Total raw materials

Steps2Total labor725 calTotal time25 min

Approximate โ€” category ingredients and any production cycles are counted as raw.