⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsBeet Greens

Beet Greens

Beet Greens

The leafy greens from a beet with a distinctive red stem.

Weight100 gMax stack100Food100 calCompostableCrop

Notes

Beet Greens are the leafy tops harvested from beets, used as a raw food ingredient in several salads and stews as well as in basic and advanced research papers. As a raw food with modest nutrient values, they are best utilized in cooked recipes to improve their nutritional balance and XP contribution. They also serve as herbivore feed and can be composted.

Notes are AI-generated and may be imprecise.

Nutrition

Calories100Shelf life96 h
Carbs3
Protein1
Fat0
Vitamins4

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total8Balanced-diet ××0.5Variety ××1Tastiness ××1Skill-gain rate16

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Categories

Found in the wild

Used in

Bakery Oven
Campfire
Cast Iron Stove
Laboratory
Research Table

See also