⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsCharred Fish

Charred Fish

Charred Fish

At least it doesn't have any scales any more.

Weight400 gMax stack100Food400 calCompostableSkillCampfire CookingStationCampfire

Notes

Charred Fish is a basic cooked food item produced at a campfire from various fish, offering moderate calories and protein (400 calories, 11 protein) but no carbohydrates or vitamins. Because it lacks three of the four nutrients, eating it alone gives a poor nutrition balance modifier, reducing the skill-point bonus from food. It is used as an ingredient in Fish Stew and has a relatively short shelf life of 72 hours, so it is best eaten soon after cooking or paired with carb- and vitamin-rich foods to improve your diet's balance.

Notes are AI-generated and may be imprecise.

Nutrition

Calories400Shelf life72 h
Carbs0
Protein11
Fat4
Vitamins0

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total15Balanced-diet ××0.5Variety ××1Tastiness ××1Skill-gain rate19.5

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Total raw to craft this

Steps1Total labor25 calTotal time2 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

Used in

See also