⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsComposites Upgrade

Composites Upgrade

Composites Upgrade

Efficiency Modules

Modern Upgrade that greatly increases efficiency when crafting Composites recipes.

Weight1 gMax stack100SkillComposites Lv 7StationAdvanced Carpentry Table

Notes

The Composites Upgrade is a Modern efficiency module that reduces resource cost and craft time for recipes in the Composites specialty. As a Modern Upgrade, it must be placed in a module slot on a crafting station inside a room of sufficient tier (tier-1 or higher) to function. Because the module’s total benefit is capped at roughly 25% across all upgrades, stacking it with other modules of similar or lower tier offers diminishing returns; prioritizing a single high-quality Composites Upgrade is often more effective than using multiple low-tier alternatives.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Modern Upgrade 41item

Crafting

Labor9000 calories
Craft time18 min
Throughput3.3 Composites Upgrade / hour (base)

Total raw to craft this

Steps121Total labor62249.34 calTotal time1201.71 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also