⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsComposites

Composites

Composites

Tier 5

Allows the construction of advanced wood products for furniture and houses. Levels up by crafting related recipes.

Tier5Max level7Unlocks11 recipes

A specialty of Carpenter.

Effects

Talents

Notes

Composites is a tier 5 skill requiring Carpenter, focusing on advanced wood products like Composite Lumber and high-end furniture. These recipes produce tier-2+ building materials and furnishings that significantly boost room value and housing quality, and the Composites Upgrade module reduces crafting costs at relevant stations. As a deep specialty, it's best pursued by a dedicated player whose creations will raise the entire town's XP gain and unlock better crafting upgrades.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes