⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsCarpenter

Carpenter

Carpenter

Tier 1

Carpenters use harvested logs to craft a variety of useful products. Wood is an excellent source of building materials and furniture for homes.

Tier1Max level7Unlocks0 recipes

Specialties

Notes

The Carpenter profession is a foundational tier-1 specialty that focuses on transforming raw logs into essential building materials and furniture. Carpenters produce Lumber and Planks at a Sawmill, which are critical for upgrading houses from tier-0 to tier-1, and also craft furniture that improves housing value and the XP multiplier for all residents. Masters of this skill are indispensable for early construction, as their output of planks and beams is the primary path for a town to advance beyond log huts.

Notes are AI-generated and may be imprecise.