⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsShipwright

Shipwright

Shipwright

Tier 3

Shipwrights uses the fundamental practical application of carpenters and applying it to maritime usage.

Tier3Max level7Unlocks23 recipes

A specialty of Carpenter.

Effects

Talents

Notes

Shipwright is a Tier 3 maritime construction specialty that builds on the Carpenter skill, unlocking recipes for boats (Canoe, Fishing Trawler, Industrial Barge) and ship components like hull sheets and rudders. It fits into the mid-to-late game progression after basic carpentry, enabling water-based transport, fishing, and industrial shipping. To make the most of Shipwright, first master Carpenter and stockpile planks and metal sheets, as boat construction requires large quantities of both.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes