⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesShipwright Basic Upgrade

Shipwright Basic Upgrade

Shipwright Basic Upgrade

Produces

ItemQty
Shipwright Basic Upgrade1

Ingredients

IngredientQtyType
Basic Upgrade 41item

Crafting

StationSmall Shipyard
Required skillShipwright (level 7)
Labor3000 calories
Craft time15 min
Experience4 XP
Throughput4 Shipwright Basic Upgrade / hour (base)

Total raw materials

Steps28Total labor15970 calTotal time325.5 min

Approximate โ€” category ingredients and any production cycles are counted as raw.