⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsSmall Shipyard

Small Shipyard

Small Shipyard

WorldObject

A crude workspace for constructing smaller vehicles designed for use in a maritime environment.

Weight5000 gMax stack1SkillLogging Lv 1StationCarpentry Table

Notes

The Small Shipyard is a crafting table and housing object used to construct smaller vehicles designed for maritime environments. As a usable world object, it serves as a crude workspace for ship-related production. Players can place it within their residence to contribute to overall housing value.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Hewn Log10category
Wood Board8category

Crafting

Labor360 calories
Craft time10 min
Throughput6 Small Shipyard / hour (base)

As a placed object

RoomIndustrialSize5×4×2
Viewer
Operating
Labor60โ€“3000 cal

Accepts upgrade modules

Crafted here

Total raw to craft this

Steps1Total labor360 calTotal time10 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also