⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsLogging

Logging

Logging

Tier 1

Wood is a useful resource and cutting down trees is a skill anyone can appreciate. Levels up by felling trees and clearing debris.

Tier1Max level7Unlocks37 recipes

A specialty of Carpenter.

Effects

Talents

Notes

Logging is a Tier 1 specialty within the Carpentry profession that allows players to efficiently fell trees and clear debris. Mastering this skill unlocks essential early-game recipes such as boards, charcoal, and upgrade modules to improve logging stations. To maximize efficiency and reduce labor costs, players should invest stars into this specialty and its repeatable talents.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes