⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsCarpentry

Carpentry

Carpentry

Tier 2

Cutting logs into usable crafting and building materials is an important skill for budding communities. Levels up by crafting related recipes.

Tier2Max level7Unlocks65 recipes

A specialty of Carpenter.

Effects

Talents

Notes

Carpentry is a Tier 2 specialty that allows players to cut logs into essential crafting and building materials, such as lumber and planks. It is used to unlock various structural items and furniture, including storage silos, lumber dressers, and advanced research papers. To maximize efficiency, players should prioritize living in a high-quality house and eating a balanced diet to earn the stars required to invest in this specialty and its talents.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes