⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesKitchen

Kitchen

Kitchen

Produces

ItemQty
Kitchen1

Ingredients

IngredientQtyType
Steel Bar10item
Cooking Utensils1item
Lumber12category
Fabric4category

Crafting

StationSawmill
Required skillCarpentry (level 6)
Labor300 calories
Craft time10 min
Experience6 XP
Throughput6 Kitchen / hour (base)

Total raw materials

Steps16Total labor4335 calTotal time63.73 min

Approximate โ€” category ingredients and any production cycles are counted as raw.