⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsConstruction Post

Construction Post

Construction Post

WorldObject

For construction contracts.

Weight250 gMax stack100StationWorkbench

Notes

The Construction Post is a small placed object (1x1x1) used for marking or setting up construction contracts. It can be stacked up to 100 per inventory slot and weighs 250 grams per post. Place it at a build site to designate it as a construction project, linking to the contract system for collaborative building efforts.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Wood1category

Crafting

Labor15 calories
Craft time2 min
Throughput30 Construction Post / hour (base)

As a placed object

Size1×1×1
Viewer

Total raw to craft this

Steps1Total labor15 calTotal time2 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also