⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsWorkbench

Workbench

Workbench

WorldObject

A bench for the basics and making even more benches.

Weight1000 gMax stack1StationCampsite

Notes

The Workbench is a basic crafting table used for early-game production and creating additional benches. As a foundational world object, it serves as the site where players craft the Research Table necessary to discover new specialties. Because it operates at tier-0, it is accessible to all players without requiring a specific specialty to place or use.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Wood10category

Crafting

Labor30 calories
Craft time0.5 min
Throughput120 Workbench / hour (base)

As a placed object

Size2×2×1
Viewer
Operating
Labor5โ€“360 cal

Crafted here

Total raw to craft this

Steps1Total labor30 calTotal time0.5 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also