⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesFishery

Fishery

Fishery

Produces

ItemQty
Fishery1

Ingredients

IngredientQtyType
Wood20category
Wood Board8category

Crafting

StationWorkbench
Required skillHunting (level 1)
Labor200 calories
Craft time1 min
Experience3 XP
Throughput60 Fishery / hour (base)

Total raw materials

Steps1Total labor200 calTotal time1 min

Approximate โ€” category ingredients and any production cycles are counted as raw.