Fishery
A place to create traps and prepare seafood.
Notes
The Fishery is a placeable crafting station where traps are made and seafood is prepared for cooking. It accepts Basic and Hunting Upgrade modules to improve its efficiency. A practical tip is to place the Fishery near the waterโs edge, since the traps it crafts (like Crab Pots and Trawler Nets) are deployed in aquatic zones and must be carried there by hand.
Notes are AI-generated and may be imprecise.
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Ingredients
| Ingredient | Qty | Type |
|---|---|---|
| 20 | category | |
| 8 | category |
Byproducts (garbage)
| Material | Qty / craft |
|---|---|
| ≈ 0.4 | |
| ≈ 0.26 |
Approximate โ a category ingredient's salvage value depends on the item actually used.
Crafting waste collects in the station's garbage output and must be hauled away or recycled โ see the Garbage & Recycling guide.
Crafting
| Labor | 200 calories |
|---|---|
| Craft time | 1 min |
| Throughput | ≈ 60 Fishery / hour (base) |
As a placed object
One upgrade module installs per slot; installing costs stars and may raise the required room tier.
Accepts upgrade modules
Crafted here
Clean Crab
Clean Large Fish
Clean Medium Fish
Clean Moon Jellyfish
Clean Pacific Sardine
Clean Urchins
Crab Pot
Fish Rack
Fish Trap
Flax Trawler Net
Hunting Upgrade
Nylon Trawler Net
Shred Kelp
Shuck Clams
Recycling & waste
8× Wood Scrap
The same salvage value leaks out as garbage when this item is consumed in crafting.
How garbage, sorting & recycling work
Total raw to craft this
20× Wood (any)
8× Wood Board (any)
Approximate โ category ingredients and any production cycles are counted as raw.