⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsFishery

Fishery

Fishery

WorldObject

A place to create traps and prepare seafood.

Weight2000 gMax stack1SkillHunting Lv 1StationWorkbench

Notes

The Fishery is a placed crafting station where players prepare seafood and craft fishing equipment like fish traps and trawler nets. It is a key link between the fishing profession and the cooking/skill-gain loop, because processed seafood from the Fishery supports a varied, high-nutrient diet that boosts XP gain. For best results, place the Fishery close to a water source and coordinate with a fisherman to keep a steady supply of raw catch flowing into it.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Wood20category
Wood Board8category

Crafting

Labor200 calories
Craft time1 min
Throughput60 Fishery / hour (base)

As a placed object

Size3×4×2
Viewer
Operating
Labor20โ€“3000 cal

Accepts upgrade modules

Crafted here

Total raw to craft this

Steps1Total labor200 calTotal time1 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also