⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesFish Trap

Fish Trap

Fish Trap

Produces

ItemQty
Fish Trap1

Ingredients

IngredientQtyType
Plant Fibers15item
Hewn Log20category

Crafting

StationFishery
Required skillHunting (level 1)
Labor120 calories
Craft time4 min
Experience3 XP
Throughput15 Fish Trap / hour (base)

Total raw materials

Steps2Total labor2220 calTotal time64 min

Approximate โ€” category ingredients and any production cycles are counted as raw.