⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsHunting Upgrade

Hunting Upgrade

Hunting Upgrade

Efficiency Modules

Basic Upgrade that greatly increases efficiency when crafting Hunting recipes.

Weight1 gMax stack100SkillHunting Lv 7StationFishery

Notes

The Hunting Upgrade is a Basic Efficiency Module that reduces the resource and labor cost of crafting any item from Hunting-related recipes. As a tier-1 upgrade, it fits into the early-game module slot of crafting stations, allowing a hunter to produce bows, arrows, traps, or animal-processing outputs more efficiently. For any player specializing in Hunting, equipping this upgrade is a straightforward way to stretch materials and conserve calories.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Basic Upgrade 41item

Crafting

Labor3000 calories
Craft time10 min
Throughput6 Hunting Upgrade / hour (base)

Total raw to craft this

Steps28Total labor15970 calTotal time320.5 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also