⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsCutting Edge Cooking Upgrade

Cutting Edge Cooking Upgrade

Cutting Edge Cooking Upgrade

Efficiency Modules

Modern Upgrade that greatly increases efficiency when crafting Cutting Edge Cooking recipes.

Weight1 gMax stack100SkillCutting Edge Cooking Lv 7StationLaboratory

Notes

The Cutting Edge Cooking Upgrade is a Modern-tier efficiency module that reduces resource cost and craft time for advanced cooking recipes at compatible stations. As a Modern Upgrade, it only functions inside a sufficiently high-tier room (typically tier-2 or above), so you must build a quality kitchen before it becomes useful. Specializing in cooking and installing this module on your cooking station makes high-tier dishes cheaper and faster to produce โ€” a big advantage for the town's chef.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Modern Upgrade 41item

Crafting

Labor9000 calories
Craft time18 min
Throughput3.3 Cutting Edge Cooking Upgrade / hour (base)

Total raw to craft this

Steps121Total labor62249.34 calTotal time1201.71 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also