⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsDaisy Seed

Daisy Seed

Daisy Seed

Plant to grow daisy.

Weight50 gMax stack100Food0 calCompostableSkillFarming Lv 1StationFarmers Table

Notes

A common starting item crafted from harvested Daisies, **Daisy Seed** is a lightweight, non-perishable food product that provides zero nutrition but can be used for composting. With a long shelf life, it stacks up to 100 units and is classified as both a Product and a taggable good, often appearing in store listings for construction or innocuous trade goods. While it offers no calories for eating, it serves as one of the simplest renewable resources for early game gardening or filler trade.

Notes are AI-generated and may be imprecise.

Nutrition

Calories0Shelf life1680 h
Carbs0
Protein0
Fat0
Vitamins0

Total raw to craft this

Steps1Total labor20 calTotal time0.4 min

Categories

Found in the wild

Obtained from

See also