⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsPump Jack

Pump Jack

Pump Jack

WorldObject

Drill, baby! Drill!

Weight10000 gMax stack1SkillMechanics Lv 1StationAssembly Line

Notes

The Pump Jack is a usable world object that functions as a crafting table and a housing object. It is used to extract oil from the ground, contributing to the industrialization process and the production of fuel. To maximize efficiency, players should place it within a room of an appropriate tier to allow for the use of higher-quality upgrade modules.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Reinforced Concrete12item
Gearbox4item
Piston6item
Basic Circuit2item

Crafting

Labor72 calories
Craft time20 min
Throughput3 Pump Jack / hour (base)

As a placed object

RoomIndustrialSize5×4×2
Viewer
Placement
AlignmentMust be grid-aligned
Operating
Labor60 cal

Crafted here

Total raw to craft this

Steps67Total labor31898.88 calTotal time297.35 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also