⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsSink

Sink

Sink

WorldObject

An industrial sink.

Weight1000 gMax stack100SkillMechanics Lv 4StationAssembly Line
⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Steel Bar8item
Iron Plate8item

Crafting

Labor110 calories
Craft time8 min
Throughput7.5 Sink / hour (base)

As a placed object

RoomBathroomHousing value5Furniture typeSinkRepeats worth20% eachSize3×2×1

Each extra copy of this furniture type in the same room counts for less housing value than the one before.

Viewer

Requires connection ports โ€” highlighted below.

Placement
AlignmentMust be grid-aligned
Room requirements
IndoorsIn an enclosed roomRoom volume12 m³

Total raw to craft this

Steps16Total labor4230 calTotal time71.06 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also