⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsStockpile

Stockpile

Stockpile

WorldObject

Designates a 5x5x5 area as storage for large items.

Weight1000 gMax stack100StationWorkbench

Notes

The Stockpile is a large placed storage container with a 5x5x5 footprint, offering 25 slots for holding resources and crafted items. It is produced via its own recipe and can be stacked up to 100 in your inventory. Place stockpiles near workshops or mines to consolidate bulky materials, as they form a key part of a settlementโ€™s logistics network for moving goods between producers and consumers.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Wood10category

Crafting

Labor25 calories
Craft time1 min
Throughput60 Stockpile / hour (base)

As a placed object

Size5×5×5
Viewer
Placement
AlignmentMust be grid-aligned
Function
Storage25 slots

Total raw to craft this

Steps1Total labor25 calTotal time1 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also