⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsStop Sign

Stop Sign

Stop Sign

WorldObject

A traffic sign used to notify drivers to come to a complete stop and make sure the interesection is clear before proceeding.

Weight1000 gMax stack100SkillBasic Engineering Lv 2StationWainwright Table

Notes

The Stop Sign is a usable world object designed to notify drivers to come to a complete stop and ensure intersections are clear before proceeding. As a placed object with a 1x3x1 footprint, it serves as a functional piece of traffic infrastructure. To maintain efficient transport, players can use these signs to organize vehicle flow along built roads.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Iron Bar8item

Crafting

Labor60 calories
Craft time2 min
Throughput30 Stop Sign / hour (base)

As a placed object

Size1×3×1
Viewer

Total raw to craft this

Steps5Total labor625 calTotal time7.5 min

Categories

Obtained from

See also