⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsBasic Engineering

Basic Engineering

Basic Engineering

Tier 2

Basic Engineering allows easier construction of roads and gives access to early forms of mechanical power. Levels up by crafting related recipes.

Tier2Max level7Unlocks22 recipes

A specialty of Engineer.

Effects

Talents

Notes

Basic Engineering is a Tier 2 specialty requiring the Engineer prerequisite that unlocks essential early-game mechanical components like wooden and iron wheels, gears, and powered carts. This profession plays a critical logistical role by providing access to stone and asphalt concrete roads, which significantly increase vehicle travel speeds to connect distant resources. Because the skill levels up by crafting its associated recipes, players should focus on producing early road tools and wheels to efficiently earn experience while supplying their settlement with vital transport infrastructure.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes