⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsStorage Silo

Storage Silo

Storage Silo

WorldObject

A wooden silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.

Weight5000 gMax stack100SkillCarpentry Lv 3StationSawmill

Notes

The Storage Silo is a wooden storage container designed specifically to hold extra-large stacks of crops, seeds, and fertilizer. Because it cannot store any other types of materials, it functions strictly as a dedicated agricultural warehouse rather than a general-purpose chest. Players should place these silos near farming operations or town markets to efficiently consolidate massive harvests and keep essential planting supplies readily accessible for the community.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Iron Pipe6item
Iron Bar8item
Lumber20category

Crafting

Labor600 calories
Craft time10 min
Throughput6 Storage Silo / hour (base)

As a placed object

Size4×8×4
Viewer

Total raw to craft this

Steps10Total labor1678.75 calTotal time24.43 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also