⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsTailoring Basic Upgrade

Tailoring Basic Upgrade

Tailoring Basic Upgrade

Efficiency Modules

Basic Upgrade that greatly increases efficiency when crafting Tailoring recipes.

Weight1 gMax stack100SkillTailoring Lv 7StationTailoring Table

Notes

The Tailoring Basic Upgrade is an Efficiency Module that, when installed in a compatible tailoring crafting station, reduces both the resource cost and craft time for any tailoring recipe performed there. As a Basic Upgrade, it functions in any room regardless of tier, making it the earliest way to improve tailoring efficiency. For maximum benefit, place it in the station you use most frequently for clothing or fabric work.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Basic Upgrade 41item

Crafting

Labor3000 calories
Craft time10 min
Throughput6 Tailoring Basic Upgrade / hour (base)

Total raw to craft this

Steps28Total labor15970 calTotal time320.5 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also