⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsTiny Stockpile

Tiny Stockpile

Tiny Stockpile

WorldObject

Designates a 2x3x2 area as storage for large items.

Weight500 gMax stack100StationWorkbench

Notes

The Tiny Stockpile is a small placed storage container with a 2x3x2 footprint and four inventory slots, intended for storing larger items. It fits in the early-game logistics as a compact way to organize bulk materials like logs or stone before upgrading to larger storage options. A practical tip: because it has only four slots, use it to keep frequently needed building materials accessible near a work area rather than as a long-term warehouse.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Wood2category

Crafting

Labor5 calories
Craft time0.5 min
Throughput120 Tiny Stockpile / hour (base)

As a placed object

Size2×3×2
Viewer
Placement
AlignmentMust be grid-aligned
Function
Storage4 slots

Total raw to craft this

Steps1Total labor5 calTotal time0.5 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also