⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsTown Bell

Town Bell

Town Bell

WorldObject

A large bell used to alert nearby citizens of dangers, meetings and other assorted activities.

Weight5000 gMax stack100SkillSmelting Lv 5StationBloomery

Notes

The Town Bell is a placed world object that, when activated, produces a sound to alert nearby players of dangers, meetings, or other events. It is tagged as a housing object and can be toggled on and off. Position the bell in a central public area of your settlement to ensure all citizens can hear its signal for community coordination.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Iron Bar12item
Copper Bar6item
Gold Bar6item
Lumber6category

Crafting

Labor600 calories
Craft time5 min
Throughput12 Town Bell / hour (base)

As a placed object

RoomCulturalSize4×3×4
Viewer
Placement
NeedsSolid groundAlignmentMust be grid-aligned

Total raw to craft this

Steps13Total labor2334.38 calTotal time20.04 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also