Upholstered Chair
Like a chair, but upholstered.
Notes
The Upholstered Chair is a crafted World Object that provides housing value when placed in an enclosed room with at least 4 m³ of free volume. It has a base housing value of 3.5 and receives an additional bonus if placed in a Living Room room. Because each subsequent chair of the same type in a room is worth only 60% of the previous one, you will get more housing value by mixing different furniture types rather than placing many Upholstered Chairs together.
Notes are AI-generated and may be imprecise.
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Ingredients
| Ingredient | Qty | Type |
|---|---|---|
| 8 | item | |
| 2 | item | |
| 8 | category | |
| 10 | category |
Byproducts (garbage)
| Material | Qty / craft |
|---|---|
| ≈ 0.42 | |
| ≈ 0.13 | |
| ≈ 0.06 | |
| ≈ 0.03 |
Approximate โ a category ingredient's salvage value depends on the item actually used.
Crafting waste collects in the station's garbage output and must be hauled away or recycled โ see the Garbage & Recycling guide.
Crafting
| Labor | 100 calories |
|---|---|
| Craft time | 5 min |
| Throughput | ≈ 12 Upholstered Chair / hour (base) |
As a placed object
Each extra copy of this furniture type in the same room counts for less housing value than the one before.
Recycling & waste
1.6× Textiles
0.4× Iron Scrap
The same salvage value leaks out as garbage when this item is consumed in crafting.
How garbage, sorting & recycling work
Total raw to craft this
64× Cotton Boll
10× Wood Board (any)
8× Lumber (any)
6.67× Limestone
4.67× Wood (any)
2.5× Iron Ore
2.5× Quicklime
1.02× Clay
0.11× Steel Bar
0.06× Silica (any)
Approximate โ category ingredients and any production cycles are counted as raw.