Upholstered Couch
Like a couch, but upholstered.
Notes
The Upholstered Couch is a placed furniture item that adds 4 housing value to a Living Room, requiring an enclosed room with at least 6 m³ of free volume. It counts as a Chair-type furnishing, meaning each additional couch in the same room is worth only 70% of the previous one, so stacking many identical couches yields diminishing returns. For maximum housing value, place just one or two couches in a room and diversify with other furniture types instead of repeating the same piece.
Notes are AI-generated and may be imprecise.
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Ingredients
| Ingredient | Qty | Type |
|---|---|---|
| 15 | item | |
| 4 | item | |
| 12 | category | |
| 15 | category |
Byproducts (garbage)
| Material | Qty / craft |
|---|---|
| ≈ 0.62 | |
| ≈ 0.24 | |
| ≈ 0.11 | |
| ≈ 0.05 |
Approximate โ a category ingredient's salvage value depends on the item actually used.
Crafting waste collects in the station's garbage output and must be hauled away or recycled โ see the Garbage & Recycling guide.
Crafting
| Labor | 60 calories |
|---|---|
| Craft time | 10 min |
| Throughput | ≈ 6 Upholstered Couch / hour (base) |
As a placed object
Each extra copy of this furniture type in the same room counts for less housing value than the one before.
Recycling & waste
3× Textiles
0.8× Iron Scrap
The same salvage value leaks out as garbage when this item is consumed in crafting.
How garbage, sorting & recycling work
Total raw to craft this
120× Cotton Boll
15× Wood Board (any)
13.33× Limestone
12× Lumber (any)
9.33× Wood (any)
5× Iron Ore
5× Quicklime
2.04× Clay
0.22× Steel Bar
0.13× Silica (any)
Approximate โ category ingredients and any production cycles are counted as raw.