⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsWaterwheel

Waterwheel

Waterwheel

WorldObject

Uses the power of flowing water to produce mechanical power. Must be placed in fresh water and produces double power when placed in both a river and waterfall.

Weight5000 gMax stack1SkillBasic Engineering Lv 1StationCarpentry Table

Notes

The Waterwheel is a mechanical power source that generates power from flowing water, transmitting it through axles to nearby machines within roughly 34 blocks. It must be placed in fresh water and produces double power when sited at a location that is both a river and a waterfall, making waterfall placement the most efficient choice.

Notes are AI-generated and may be imprecise.

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Ingredients

IngredientQtyType
Wooden Hull Planks8item
Lubricant4item
Hewn Log10category

Crafting

Labor180 calories
Craft time5 min
Throughput12 Waterwheel / hour (base)

As a placed object

RoomIndustrialSize1×1×1
Viewer
Placement
MountingWall-mountedWaterCan be placed in waterAlignmentMust be grid-aligned

Total raw to craft this

Steps4Total labor890 calTotal time19.5 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

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