≈ base time for a fresh seed under perfect conditions. Real growth also depends on climate, soil, and fertilizer. Farming talents (seeding growth, fertilizer potency) can speed this up — effect varies, not shown as an exact number.
Target soil levels for this plant. Each number is the nutrient concentration (0–1 scale) to aim for: reach it and that nutrient fuels full-speed growth; below it growth scales down (half speed at half the value); more adds nothing. Raise nutrients by spreading fertilizer — see the Farming guide.
Best fertilizer:Hide Ash Fertilizer — richest in the Nitrogen this crop needs most.
Rainfall is a 0–1 scale. Outside the survivable band the plant won't grow or reproduce.
The descriptive prose on this wiki is written by a large language model — but it runs entirely on local, self-hosted hardware: a Gemma 4 E4B model on a single NVIDIA RTX 4070 in a home Unraid server.
Nothing you read here was generated by a commercial cloud API. The game data itself is pulled live from the Eco server; the AI only fills in flavor and gap text. Like any web server, this one keeps its own request log — including visitors' IP addresses — purely to run and improve the site; it is never sold or handed to a third party.
This wiki is one face of a larger Eco mod: Solomon, an in-world AI steward that runs the server's economy, posts help contracts, keeps a store, and answers players. The wiki reads the same live game registries and tools Solomon does — so the numbers stay true to the running world. Read more about the project →
✨ Ask Solomon
Ask me anything about the Eco game — recipes, skills, animals, biomes. I read this wiki to answer, and you'll watch me look things up.