⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesKite

Kite

Kite

Kite

Produces

ItemQty
Kite1

Ingredients

IngredientQtyType
Iron Bar6item
Fabric10category

Crafting

StationTailoring Table
Labor120 calories
Craft time4 min
Experience1 XP
Throughput15 Kite / hour (base)

Total raw materials

Steps5Total labor543.75 calTotal time8.13 min

Approximate โ€” category ingredients and any production cycles are counted as raw.