⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesMedium Shipyard

Medium Shipyard

Medium Shipyard

Produces

ItemQty
Medium Shipyard1

Ingredients

IngredientQtyType
Iron Plate6item
Paper4item
Hemp Mooring Rope2item
Lumber8category

Crafting

StationMachinist Table
Required skillMechanics (level 1)
Labor800 calories
Craft time10 min
Experience6 XP
Throughput6 Medium Shipyard / hour (base)

Total raw materials

Steps11Total labor2893.75 calTotal time50.53 min

Approximate โ€” category ingredients and any production cycles are counted as raw.