🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Butchery

Butchery

Tier 2

Butchery allows for more usable products to be harvested from hunted animals and fish. Levels up by crafting related recipes.

Tier2Max level7Unlocks18 recipes

A specialty of Hunter.

Effects

Talents

Notes

Butchery, a tier‑2 specialty requiring the Hunter skill, allows you to harvest more usable products from hunted animals and fish, including meat cuts, grease, bacon, and leather. It levels up as you craft its unlocked recipes, making it the essential skill for turning carcasses into valuable food and materials. A dedicated butcher ensures that every kill yields its maximum worth, reducing waste and supplying a settlement with high‑grade cooking ingredients and crafting components.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes