⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsButchery

Butchery

Butchery

Tier 2

Butchery allows for more usable products to be harvested from hunted animals and fish. Levels up by crafting related recipes.

Tier2Max level7Unlocks16 recipes

A specialty of Hunter.

Effects

Talents

Notes

Butchery is a Tier 2 specialty that allows players to harvest more usable products from hunted animals and fish. It requires the Hunter specialty as a prerequisite and is leveled up by crafting related recipes. Mastery of this skill unlocks various processed items such as Prime Cuts, Raw Bacon, and Tanning Leather, as well as specific butchering abilities for hares, bison, and medium animals.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes