⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsHunter

Hunter

Hunter

Tier 1

Hunting animals provides a great source of nutritious food and their skins can be used in a variety of crafting projects.

Tier1Max level7Unlocks0 recipes

Specialties

Notes

Hunter is a Tier 1 specialty, capping at level 7, that focuses on harvesting animals to provide settlements with highly nutritious food and versatile crafting skins. Specializing in this tree unlocks related recipes and reduces resource and labor costs, making hunters a vital part of the server's collaborative food and material supply chain. Because overhunting can drive species extinct and collapse the shared ecosystem, players should monitor local animal populations and follow government environmental laws to maintain a sustainable harvest.

Notes are AI-generated and may be imprecise.