🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Gathering

Gathering

Tier 1

Gathering covers harvesting materials from both the natural environment and human-created farms. Levels up by gathering plants - farmed or natural.

Tier1Max level7Unlocks8 recipes

A specialty of Farmer.

Effects

Talents

Notes

Gathering is a tier-1 specialty under the Farmer profession, maxing at level 7 and unlocked after learning Farming. It improves efficiency when harvesting plant materials, whether wild or cultivated, and grants access to key early items like the Basic Backpack, Clay Mold, and raw materials such as Cotton Lint and Flax Fiber. Any farmer looking to supply their town with textiles or crafting upgrades will benefit from investing here early, as it reduces the labor and time spent on gathering tasks.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes