⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsGathering

Gathering

Gathering

Tier 1

Gathering covers harvesting materials from both the natural environment and human-created farms. Levels up by gathering plants - farmed or natural.

Tier1Max level7Unlocks10 recipes

A specialty of Farmer.

Effects

Talents

Notes

Gathering is a tier 1 specialty unlocked after learning Farmer, focused on harvesting materials from wild plants and farm crops. Leveling this skill increases gathering efficiency and unlocks key early recipes like the Basic Backpack (boosts inventory space), Clay Mold, and both Basic and Advanced Gathering Upgrades. Because Gathering also produces the base materials for paper and fabric, investing here early accelerates research and clothing production. A practical tip: prioritize getting the Basic Backpack unlocked to reduce frequent trips hauling gathered resources.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes