⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsFarmer

Farmer

Farmer

Tier 1

Farmers specialize in all aspects of agriculture. The crops they produce are a primary source of the calories needed to perform work.

Tier1Max level7Unlocks0 recipes

Specialties

Notes

The Farmer skill lets you specialize in growing crops, which provide the calories everyone needs to work and are the foundation of a town’s food supply. As a tier‑1 specialty (capped at level 7), it is accessible early and scales quickly, making it a reliable way to feed a growing population. To get the most out of farming, grow a variety of crops so your town can achieve the balanced nutrition that boosts everyone’s skill‑point gain through higher food quality and better dietary variety.

Notes are AI-generated and may be imprecise.