⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsMilling

Milling

Milling

Tier 2

Milling various products can create important materials for baking and other uses. Levels up by crafting related recipes.

Tier2Max level7Unlocks55 recipes

A specialty of Farmer.

Effects

Talents

Notes

Milling is a tier 2 specialty that requires the Farmer skill, focusing on processing crops into powders, flours, and other base ingredients used in baking and various crafts. It levels up by crafting its unlocked recipes, such as Flour, Cornmeal, and colored powders. For Farmers, picking up Milling lets you turn raw harvests into higher-value intermediates that cooks and artisans rely on, strengthening the local food chain and trade economy.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes