⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsFertilizers

Fertilizers

Fertilizers

Tier 2

Adding additional nutrients to the soil can improve farming yield or, if overdone, ruin it. Levels up by crafting related recipes.

Tier2Max level7Unlocks19 recipes

A specialty of Farmer.

Effects

Talents

Notes

Fertilizers is a Tier 2 specialty requiring the Farmer profession that enables players to craft various soil amendments, such as Compost, Phosphate, and Blood Meal fertilizers, to boost agricultural yields. While enriching the soil is vital for maximizing crop production and securing the food supply, over-applying these nutrients can actively ruin the land. To avoid damaging your plots, use the unlocked Soil Sampler to carefully monitor ground conditions and apply fertilizers only as needed.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes