⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesHide Ash Fertilizer

Hide Ash Fertilizer

Hide Ash Fertilizer

Produces

ItemQty
Hide Ash Fertilizer1

Ingredients

IngredientQtyType
Leather Hide3item
Fertilizer Filler1category

Crafting

StationFarmers Table
Required skillFertilizers (level 1)
Labor15 calories
Craft time0.3 min
Experience1 XP
Throughput200 Hide Ash Fertilizer / hour (base)

Total raw materials

Steps2Total labor120 calTotal time3.3 min

Approximate โ€” category ingredients and any production cycles are counted as raw.