⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsGlassworking

Glassworking

Glassworking

Tier 3

Glassworkers have improved ability to create glass which can be used as a clear building material or framed in steel to create a more industrial look. Levels up by crafting related recipes.

Tier3Max level7Unlocks18 recipes

A specialty of Mason.

Effects

Talents

Notes

Glassworking is a Tier 3 specialty that requires the Mason specialty as a prerequisite. It allows players to produce glass and fiberglass for use as clear building materials or industrial framed elements, while also unlocking essential components like light bulbs and glass lenses. To progress through its seven levels, players should focus on crafting related recipes.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes