⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsMining

Mining

Mining

Tier 1

Hitting rocks with a pickaxe can be surprisingly difficult. Levels up by breaking rocks.

Tier1Max level7Unlocks58 recipes

A specialty of Mason.

Effects

Talents

Notes

Mining is a Tier 1 specialty that requires the Mason prerequisite and reaches a maximum level of 7 by breaking rocks with a pickaxe. It unlocks recipes for processing raw stones and ores into crushed materials and concentrates, including copper, iron, gold, and various foundational rocks. Because learning each new specialty increases the star cost of the next one, players should commit to Mining primarily if they intend to specialize in raw material extraction and processing for their settlement's supply chain.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes