⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesMining Charge

Mining Charge

Mining Charge

Produces

ItemQty
Mining Charge1

Ingredients

IngredientQtyType
Dynamite2item
Blasting Cap2item
Plastic4item
Basic Circuit1item

Crafting

StationElectric Machinist Table
Required skillMining (level 5)
Labor300 calories
Craft time2 min
Experience0.5 XP
Throughput30 Mining Charge / hour (base)

Total raw materials

Steps49Total labor43679.65 calTotal time250.13 min

Approximate โ€” category ingredients and any production cycles are counted as raw.