⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsBlasting Cap

Blasting Cap

Blasting Cap

A necessary ingredient in making safe mining charges.

Weight50 gMax stack100SkillElectronics Lv 2StationElectronics Assembly

Notes

A Blasting Cap is a crafted explosive component used exclusively to produce Mining Charges, which are essential for safe, large-scale ore extraction. It is a lightweight, stackable ingredient that fits into the industrial explosives supply chain, typically produced by a specialist with the relevant skills. Stocking a steady supply of blasting caps enables miners to access deeper ore deposits efficiently, so coordinating production with a server's miners is a practical early-to-mid-game priority.

Notes are AI-generated and may be imprecise.

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Ingredients

IngredientQtyType
Copper Plate2item
Copper Wiring1item
Ethanol1item
Nitric Acid1item

Crafting

Labor50 calories
Craft time1 min
Throughput240 Blasting Cap / hour (base)

Total raw to craft this

Steps16Total labor1053.75 calTotal time16.68 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

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