⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsPainting

Painting

Painting

Tier 2

A painter uses different combination of liquids and powders to create a practical application of colors.

Tier2Max level7Unlocks10 recipes

A specialty of Scientist.

Effects

Talents

Notes

Painting is a Tier 2 specialty, unlocked after Scientist, that focuses on creating colors, inks, and decorative items. It grants recipes for paints, art supplies, and several books such as the Atlas Book and Anatomy Book, which can be used for research or as room furnishings. A painter can support the community by producing paints for signage and decoration, as well as essential books that other players may need for skill progression or housing upgrades.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes