🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Districts

Districts

A defined section of land, which can be referenced by laws and other systems.

Districts are created by players at a ZoningOfficeItem and can be used as areas that are specified by laws.

A district is a selected area of land, non-contiguous, which players can adjust at will. Districts are contained in District Maps, and there can be multiple district maps in the world. However, within each district map, no districts may overlap.

Districts can be used to designate where actions are allowed with laws. A law can be created, for example, players can create a law that prevents chopping trees in a 'Protected Zone' district.