⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsBank

Bank

Bank

WorldObject

Allows players to create and use bank accounts.

Weight5000 gMax stack1SkillBlacksmith Lv 2StationBlacksmith Table

Notes

The Bank is a placed world object that lets players create and use bank accounts for storing currency. It requires placement inside a Tier 3 room with at least 18 m³ of free volume, so plan your settlement’s high‑tier civic structures early if you want banking services. The object is produced by the Bank recipe and has a 2×2×2 footprint.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Gold Bar12item
Iron Bar16item
Brick16item
Lumber16category

Crafting

Labor1500 calories
Craft time15 min
Throughput4 Bank / hour (base)

As a placed object

Size2×2×2
Viewer
Room requirements
IndoorsIn an enclosed roomRoom tierTier 3Room volume18 m³

Total raw to craft this

Steps35Total labor22303.75 calTotal time208.84 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also