⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesBank

Bank

Bank

Bank

Produces

ItemQty
Bank1

Ingredients

IngredientQtyType
Gold Bar12item
Iron Bar16item
Brick16item
Lumber16category

Crafting

StationBlacksmith Table
Required skillBlacksmith (level 2)
Labor1500 calories
Craft time15 min
Experience30 XP
Throughput4 Bank / hour (base)

Total raw materials

Steps35Total labor22303.75 calTotal time208.84 min

Approximate โ€” category ingredients and any production cycles are counted as raw.